fkn0wned.com · Counter-Strike Source > Scripting
Uber Spin - a joke CS:S spin script
The goofy 'hack' that wasn't a hack: just a script to make your character spin like Barney on crack, and somehow it ran for 13 pages.
A member named Darkness posted a harmless novelty CS:S console script that made the player's view spin at various speeds when bound to numpad keys, explicitly noting it wasn't a cheat, just a fun gimmick. The thread stuck around for years (2006 into at least 2008) as a low-effort but long-running joke thread, with a steady trickle of newcomers bumping it with one-liners like 'cool' and 'so fun' long after the original post. It's a good snapshot of the site's Scripting subforum culture: silly, non-cheat CS:S console tricks shared for laughs rather than competitive advantage.
This isn't a hack it's just a fun script.— Darkness
Press NumPad 4 to spin around like barney on crack! (lol?)— Darkness
so fun— skull_lawlz
Wraith LiTe v1.3 Beta - Fkn0wned.Com
The script kiddie who outed his own alt account trying to hype his own CS:S script
A CS:S scripting thread from late 2007/early 2008 where member TactiCs_n0skill (posting under Post #1) released 'Wraith LiTe v1.3 Beta,' a bind-script bundle offering buy scripts, spam-buy binds, cosmetic prop tweaks, and speed/spin gimmicks tied to sv_cheats. The thread is mostly technical Q&A about keybinds and server requirements, until a minor identity mix-up surfaces: another member accuses the poster of ripping off 'inferno_scripts,' and it's revealed TactiCs_n0skill and Inferno_Scripts were the same person using two accounts, one being an old account originally made just to download hacks. Low-key drama, very of-its-era CS:S scripting culture, ends with a stray non-sequitur reply.
Is this script detected? It Isn't detected, and will never be.— TactiCs_n0skill
Tactics_noskil ? Why are u making on inferno_scripts script ? :s— Kimovich
Tactics_n0skill was my original account so i could download hacks, then i started scripting and decided to change my name to inferno— Inferno_Scripts
Wraith Lite v2.0 (page 2 of replies)
A CS:S scripting release winds down to a string of one-word 'thanks' posts from the forum's noob army.
This is the tail end of a Counter-Strike: Source scripting thread on Fkn0wned.com, showing the second page of replies to a release called 'Wraith Lite v2.0'. Most posts are brief acknowledgments, thanks, or one-liners from low-ranked members ('Noob', 'Trained Noob') rather than substantive discussion, typical of a script/config release thread winding down over about a month (late Nov to end of Dec 2007). It captures the everyday texture of the Scripting subforum: quick feedback, casual approval, and the ranking/post-count culture of the site.
Looks good ill try it DJ— DanishJordan
This might be good to look at & use.— steveo460
shows me da scriptagez— Medabrat
Wrath Lite v2.2 [Final] - CS:S Scripting Release
A New Year's Eve 2007 config-script release that split the room between 'nice work' and 'nobody has sv_cheats servers anyway'
Member Inferno_Scripts (running the InfernoScripts site/brand) posted the final release of 'Wrath Lite,' a bundle of CS:Source .cfg scripts advertised with features like anti-aim, box ESP, auto-crouch, spin, and a fixed shot menu, explicitly framed as scripts rather than a hack since they relied on sv_cheats-enabled servers. The thread drew a mix of thanks, mild skepticism about the sv_cheats requirement (several posters noted most servers don't run with cheats on, making it less useful without a bypass), and one poster giving Inferno_Scripts credit for the menu design. It's a small, typical snapshot of the era's cfg-script scene: quick praise, a few noob one-liners, Xfire handles being traded, and staff/regulars like Kismism and The Moose dropping in.
I think I'm not gonna use. There aren't that much "cheat" servers.— Siemen
dude....its better off just using a ESP make a script that runs on NONE SV CHEATS SERVERS— -Darkness-
oh.my.god.thankyou.love.uuu.sexay....!!!!!!— TAZZY1234
High-FPS-CFG (page 32 of 32)
A 32-page config thread grinds to its final replies — just stragglers saying thanks and asking 'is it bad?'
This is the tail end of a long-running Counter-Strike: Source scripting thread sharing a high-FPS configuration file, archived here at its 32nd and final page. By this point the thread had settled into a routine of newer members bumping in with 'unhide', quick thanks, or asking if the config was safe to use. It shows the long tail of a once-popular utility thread rather than any fresh drama — mostly low-post-count members (Noobs) trickling through the classic forum ritual of unlocking hidden download links.
Thanks, will try this out.— Blad3_X
is it bad— Maxwell123
unhide— showtime
Lag script
One dude's troll script to make your model jump around like garbage — the whole board said 'ty' and ran with it for months
Inferno_Scripts posted a small CS:S autoexec script that intentionally wrecked your own net rates to make your player model jumpy/laggy on demand, toggled with F1, pitched more as a joke/confusion tool than an actual cheat. The thread ran from November 2007 into March 2008 across multiple pages, mostly filled with one-word thanks, 'unhide' posts to reveal spoiler-hidden content, and a few people questioning the point of it or reporting it didn't work. It's a pretty representative slice of the era's script-sharing culture — low effort, high volume, everyone just grabbing the file and bailing.
how the hell would this be usefull?— darkfin2323
heh. USEFUL = CONFUSION = PWNAGE— -Darkness-
Doesn't work. It says: Unknown command ]lagOn— Siemen
Burst & Single Shot Scripts
A CS:S scripting thread where the replies were 99% 'thanks' and 'unhide' — a perfect time capsule of forum culture, 2007 style.
Posted in the Counter-Strike: Source Scripting subforum in June 2007, this thread saw member -Still Life- share a set of custom scripts for single-shot and 2/3-round burst fire. It quickly ballooned into a long, low-content chain of 'thanks', 'ty', and repeated pleas to 'unhide' the hidden script content, spanning six pages. It's a snapshot of the classic forum-scripting scene where useful posts got buried under a wall of gratitude replies chasing hidden content.
Well, after reading some shit i decided to make a few scripts that deal with burst fire. So here they are. Enjoi kiddies.— -Still Life-
unhide where do i do this?— sponger909
Sucks. Unhide.— The Moose
2 Fast Flash
A nine-page CS:S flashbang script thread that just kept going, page after page of 'thx' and 'unhide'
This is the tail end (page 9) of a long-running Scripting subforum thread on the Counter-Strike: Source board, centered on a script called '2 Fast Flash' — likely a bind/config to throw flashbangs rapidly or back-to-back. By this point the thread is mostly a long tail of members bumping in to say thanks, ask quick clarifying questions, or request the download be unhidden, a very typical pattern for popular script/cheat releases on this kind of forum.
Im guessing this throws 2 flashes right in a row?— Elleray
unscript— Zeton
kthx— pik0x3
Pistol Spam Script Thread
Buy-drop your way to glory: the CS:S pistol spam script that ran for pages of 'unhide' replies
A long-running Counter-Strike: Source scripting thread built around a simple 'pistol spam' config that let players rapid buy-and-drop USPs or Glocks. The original script (from user Darkness) got quoted and re-posted repeatedly as new members trickled in over 2007, most just posting 'unhide' to reveal the hidden code or leaving one-line thanks. One member offered a cleanup suggestion using aliases to reduce repetitive bind commands, and another asked, half-seriously, whether the script could be used to crash a server. Classic slow-burn utility thread that stayed alive for months purely on drive-by bumps and script requests.
so can you use this script to crash a server??— Legit_Hacks
Very unorganized. I would suggest you use some aliases so cut down on the repetitiveness— Inferno_Scripts
old, borrin + noob.— Tron1x
[MMS] Mega Multi Script
A CS:S script pack thread that limped along for months, mostly kept alive by dead-link complaints and one-word 'thanks'
This is page 2 of a Counter-Strike: Source Scripting subforum thread sharing a 'Mega Multi Script' bundle for the game. The bulk of the visible replies are typical low-effort forum filler from late 2007 into early 2008 — short 'thanks', 'unhide', and 'nice' posts, plus a handful of users asking for a fix after the download link went dead. There's no real drama here, just a snapshot of the day-to-day churn of a scripting release thread: newbies bumping for hidden content, a couple of long-time posters (1K Club member, Trained Noob rank) chiming in, and the slow decay of an old file host link.
EDIT: FIX THE LINK PL0X ITSA DEADZORZ XD The link is dead. Fix it.— -Darkness-
SPEED? Still dunno DEADLINK?! Yea!— Siemen
i get a consistany error for my favorite servers would be great if it could be fixed— 4Saken
CAL Legal Source Config Options
An 11-page CS:S config thread that just kept going: unhide, thanks, unhide, repeat.
A long-running Counter-Strike: Source scripting thread on Fkn0wned.com where members shared and requested a CAL-legal (league-compliant) config setup for competitive play. By the pages captured here it had devolved into the classic forum-thread pattern of new members bumping through requesting the hidden download link, followed by quick one-word thanks once they got it. It's a mundane but very representative slice of the site's Scripting subforum grind, spanning late 2007 into early 2008 with dozens of low-post-count members cycling through.
everything is legal, right— siggus
maybe ill use this coming up in cal— volcom.
hmmm, some kind of description would be nice. >< Unhide.— Timeleft
Shifty's MP3 Script
The co-manager's ready-made in-game jukebox script that had eight pages of CS:S kids saying 'nice' back in 2007.
A tutorial-style thread posted by longtime co-manager Shifty in the Counter-Strike: Source Scripting section, sharing a pre-built script that let players cycle through custom MP3 tracks in-game without having to write the config themselves. It spawned a long, low-drama thread of short replies -- mostly one-word approvals, emoticons, and a few requests to 'unhide' the code -- typical of a popular script-sharing post. No major controversy here, just a well-received utility thread from a well-known staff member.
I fixed it all up so you dont have to script anything yourself— Shifty
My windows media player crashes my game at the end of every playlist— DoG::mp3
unhide— viper1
Burst Fire Scripts (Revision of Jaska's) — Fkn0wned.Com
A CS:S burst-fire script gets 'revised,' a credit dispute flares, then decades of 'thanks unhide' posts bury it forever.
A Counter-Strike: Source scripting thread where a member named Inferno_Scripts posted a modified version of a burst-fire script originally made by 'Jaska,' sparking a brief spat with another user (-Still Life-) over whether it was really a 'revision' or just a copy with credit tacked on. After the drama fizzled, the thread turned into the classic forum-script grind: dozens of members posting one-liners like 'unhide,' 'thanks,' and 'ty' just to reveal hidden download content, stretching the topic out over multiple pages and months. It's a small, textbook snapshot of cheat/script forum culture — minor authorship drama followed by an army of low-effort bumps.
if i was pissed than you would know it. Clearly your interpretation of anger is that of a 7 year old.— -Still Life-
Same functions...and also I saw yours and the way you did the shooting was the best so i just changed it. I just wanted to give credits man, no need to get all worked up— Inferno_Scripts
thanks man... i didnt kno where to put these but now i know... thanks.— j3r3
2 Round Burst (Increased Accuracy) Script Thread
A CS:S burst-fire script thread that just kept collecting thank-yous for over a year straight.
This is the tail end (page 3) of a Counter-Strike: Source scripting thread sharing a '2 round burst' accuracy script, running from December 2007 into the following January. Most of the visible content is just the parade of replies — a long string of members chiming in with quick thanks, one-liners, and 'unhide' spoiler tags to grab the script. It's a snapshot of the site's scripting subforum in its bustling, active era, full of low-effort but earnest gratitude posts typical of the genre.
OMG OMG I LOVE U! : D— mrace
I'll take your head! And three others with it. Line up— tr1ggerh4ppy
Cd-Key Dealer of u'r hood— albert90
Wrath Lite v2.1 [MeGa Version] — Inferno_Scripts' CS:S Script Pack
Anti-aim, matrix shots, and a numpad menu — the CS:S script release that kept the 'unhide' spam going for months
Inferno_Scripts dropped an updated version of their 'Wrath Lite' Counter-Strike: Source config/script pack, adding burst-fire, a numpad-activated menu, and cosmetic tweaks like metallic weapons and a no-sky option. The thread ran from November 2007 into March 2008 and became a magnet for one-line 'thanks'/'unhide' replies typical of scene release threads, with a handful of users asking basic questions (does it use an exe? what's anti-aim?) and one poster flagging that the buy menu was broken. It's a solid snapshot of the era's script-sharing culture — low-effort HL2 engine 'cheats' built entirely from config files, hosted and credited within the Fkn0wned community.
sv_cheats bypass + this = 0wn343— Zeton
THIS IS THE BEST SCRIPT OUT THERE. Theres only ONE tiny problem. THE BUY MENU DOES NOT WORK— -Darkness-
Time to hax0rz. Thx again.— anthrax_hax
My FPS boosting autoexec (Got low fps? Take a look)
One laptop kid's autoexec.cfg turned into a 16-page, 200-post ritual of 'unhide/ty/gief' that ran for months.
User rnie posted a homemade autoexec.cfg for Counter-Strike: Source, claiming it boosted their laptop's framerate from 15 to 70-100 fps in full servers by combining several other configs. The thread became a long-running staple of the Scripting subforum, with dozens of members replying mostly just to unlock the hidden download link, often with one-word posts like 'ty', 'unhide', or 'thx'. It's less a technical discussion and more a snapshot of the forum's reply-to-unlock culture, stretching across 16 pages and into 2008 with a steady trickle of low-post-count members and a few banned accounts.
went from 15 fps in 32slots servers to 70-100 fps. I hope you people enjoy it— rnie
the details ain't as pretty as in Casey's config, but the game runs extremely well— rnie
giff me— warrst
Bhop HACK
New guy can't even unzip a file but wants a bunnyhop hack handed to him anyway
A brand-new member (post count: 4) asks for a bhop hack for Counter-Strike: Source, admitting his WinRAR is broken and he needs a full tutorial just to get it running. Another user, later shown as banned, offers to help via Xfire rather than posting anything in the open thread. A second banned member drops a cryptic one-liner before the thread continues onto a second page. Classic low-effort newbie request thread, the kind that filled the Scripting subforum.
Can any1 give me a bhop hack that goes in .zip file pleez and give me a tutorial of how to activate it. because my WinRar is screwed up rite now and i cant fix it. thnx— pvtpeanut
add me to xfire pyej101 and i might be able to help— pyeman
Look behind you.— rnie
Hold Reload - Scripting Thread (Page 10)
A ten-page CS:S 'Hold Reload' script thread, still getting quiet thank-yous years into its life
This is the tail end of a long-running Counter-Strike: Source scripting thread on Fkn0wned.com, focused on a config script that let players hold down a key to reload rather than tapping it. By early 2008 the thread had stretched to ten pages, mostly filled with short replies from members downloading and trying out the script. It captures the everyday rhythm of the Scripting subforum: a useful bind/script gets posted, and it slowly accumulates gratitude posts for months.
Kickass, gonna give this a spin, thanks— astralblade
nice haha— Echo419
Fire Rates - The Legendary CS:S Scripting Thread
A humble dual-pistols fire-rate script that somehow ran for 13 pages and over 240 replies until the forum's dying days.
Started by member Darkness in July 2006, this Counter-Strike: Source scripting thread shared a simple bind script letting players cycle fire modes (auto, single, semi, burst) via mousewheel-click, notably turning dual pistols into makeshift machine guns. What began as a one-post tutorial snowballed into one of the board's longest-running threads, still getting bumped by new members well into 2008. By its later pages the thread had mostly devolved into low-effort 'thanks', one-word bumps, and drive-by posts from brand-new accounts rather than actual discussion.
thx mang let see if it works— pootang
it seems to be nice— dennn
CS:Source Mouse Sensitivity Adjuster Script
A newbie scripter's first release gets a cold 'retarded' review before a fellow member steps in to defend him
In this Scripting subforum post from December 2007, member 4Saken (Forsaken Shadows) shared a simple two-key CS:Source console script letting players adjust mouse sensitivity on the fly with Page Up/Page Down. It was 4Saken's first scripting release, and the thread is a small, wholesome slice of forum life: a blunt one-word dismissal from Goodapollo, a defense from Inferno_Scripts pointing out the script worked fine, and a grateful reply from 4Saken thanking him for the support. Nothing dramatic, just an ordinary day in a hobbyist scripting corner of the old cheat/gaming scene.
thanks i just started scripting and am now releasing my scripts i have made so i hope its good— 4Saken
let's see. EDIT: retarded.— Goodapollo
Hey man, he just started, give him a break. It's a perfectly working script thats easy to use and simple, how is it retarded?— Inferno_Scripts
Cover Me Reload Script
A tiny CS:S bind script that says 'cover me' when you reload — years later, still getting quiet 'ty' bumps from randoms.
This was the second page of a Counter-Strike: Source scripting thread on Fkn0wned.com, originally started by user Malware, offering a simple script that triggered the 'cover me!' radio call whenever a player reloaded their weapon. The thread trickled on for months with new members finding it and posting quick thanks or 'unhide' requests to reveal the hidden script contents, a common pattern on this board. Near the end, member Siemen asked if a similar script could announce spotting or killing enemies, but reported an error trying to get the original working — a small glimpse of the trial-and-error nature of community-made CS:S scripts.
Sounds useful. My clan sucks for covering my ass -.-'— lpfan4ever
Nice. Can you make one with this: When you see an enemy, you'll say enemy spotted. And When you kill an enemy, you'll say enemy down. Is that possible?— Siemen
Graphic Boosting High Detail Cfg
A CS:S visual-config thread that got called out for being a scripting nothing-burger
User '4Saken' posted a custom cfg file ('saken.cfg') meant to be exec'd via autoexec.cfg to boost visual detail in Counter-Strike: Source, trading a slight FPS hit for improved graphics. The thread drew a handful of quick replies, including a skeptical jab from Inferno_Scripts wondering if it was really an 'fps boosting graphic enhancing' script, promptly shut down by veteran member The Moose telling him to actually read the post. A few other members dropped brief one-word or one-line responses before the thread fizzled out.
An fps boosting graphic enhancing script? orly?— Inferno_Scripts
No... Do read.— The Moose
Fast Sniper - CS:S Auto-Switch Scripting Thread
A humble sniper-quickswitch config that kept scoutzknivez kids coming back for 5 pages and two years straight.
A member named Darkness posted a simple CS:Source config script in July 2006 that automated the classic 'quickscope'-style knife-switch trick for sniper rifles, popular on scoutzknivez-type maps. The thread went on to have remarkably long legs, still pulling one-word 'thanks'/'ty'/'nice' replies and script requests well into 2008, making it one of the more enduring low-key threads in the Scripting subforum. It's less a story of drama and more a monument to a small utility script that a huge cross-section of the community quietly used for years.
I love you— Loucouss
bastard snipers— RoboTron500
OMFG!— evulhotdog
Wheres my gun?! - the toggle-weapon script thread
A goofy hide-your-gun bind that let you play dumb before pulling out and splitting some skulls.
Co-Manager Shifty dug up an old CS:S script from his cstrike folder that let a player toggle their weapon away and back with a bind, mainly used to bait opponents into thinking they were unarmed noobs before striking. A handful of members chimed in with short reactions, and one asked how the trick actually worked, but the thread stayed low-key with minimal discussion. It's a small, quiet corner of the Scripting subforum showing the kind of casual gimmick-sharing that filled CS:S customization threads back then.
Basically whatever you bind it to takes away you're gun and then press it again and it brings it back.— Shifty
hows this take away your gun?— -Darkness-
Rate of Fire SCRIPT
A CS:S rate-of-fire script thread that ran seven pages deep — back when 'z-block' was the enemy of every scripter.
A 2006 thread in the Counter-Strike: Source Scripting subforum where user Markis posted a rate-of-fire script offering extra shooting options, noting that the anti-cheat tool z-block was already blocking scripts containing 'wait' commands. The replies are short and approving, typical of the era's script-sharing culture — quick thanks and one-word praise rather than deep discussion. It ran to 7 pages, suggesting decent community interest at the time.
This one has a bunch more options for shooting. (though z-block is blocking scripts with "wait" in them)— Markis
sweet— thircexxd
One-Key Session, Rank & Top Script
Bind one key to spam your stats — F5 and let the console do the bragging for you.
A short, unremarkable CS:S Scripting post from December 2007 where member 4Saken (Forsaken Shadows) shared a simple autoexec.cfg bind that used F5 to sequentially call 'session', 'rank', and 'top' with waits in between. A couple of members thanked him or chimed in briefly, and the thread fizzled out after five posts with no real drama — just a quick, practical utility script typical of the era's console-command tinkering culture.
This script binds F5 to say session, rank, and then top with waits in between so u dont have to— 4Saken
Cool, I have been wanting to make these but never bothered— Inferno_Scripts
Leaked Multiscript (final page)
24 pages deep, still nothing but 'thx bro' — the classic anatomy of a leaked script thread.
This is the tail end of a massive 24-page thread in the Counter-Strike: Source Scripting subforum, built around a shared 'leaked multiscript' file. By page 24 the original content is long buried, and the visible posts are just a string of low-effort members (mostly 'Noob' rank, low post counts) dropping quick thank-yous after grabbing the download. It's a good snapshot of forum culture at the time: a popular leak thread that ballooned into a low-signal bump-fest of gratitude replies from newer members.
thx a lot bro— jorg120
I'll take a peak, thank you very much.— Sakure
Flashlight Spam Script
A four-page thread dedicated entirely to making your flashlight blink like an idiot — CS:S scripting at its finest.
A long-running Scripting subforum thread on Fkn0wned.com's Counter-Strike: Source board centered on a simple flashlight-spamming script, the kind of goofy utility script that circulated for laughs rather than any competitive edge. By page 4 the thread had mostly devolved into short bumps, thanks, and one-liners from a rotating cast of members, several of whom carried 'Banned' group tags by the time these posts were archived. It's a small, low-stakes corner of the forum's scripting scene — more community filler than notable drama, but a nice time capsule of the site's casual script-sharing culture.
ty— MicroUltra
I don't like yuo.— Keskin^
DLL'S - Fkn0wned.Com
A newbie asks 'what even is a DLL?' and gets the classic old-forum answer: go learn C++ for two years.
A new member in the Counter-Strike: Source Scripting section admits he knows nothing about DLLs, offsets, or debugging and asks for beginner tutorials on hack-making terminology. A couple of more established members, including forum staffer DCLXVI, give brief, unglamorous explanations of what a DLL actually is and point him toward learning C++ (plus D3D or OpenGL depending on the game) rather than handing over shortcuts. It's a small, low-drama snapshot of the era's gatekeeping-by-effort culture around cheat development knowledge.
DLL = Dynamic Linking Library— Inferno_Scripts
For CSS learn fully C++ and D3D. For CS1.6 learn fully C++ and OpenGL.— DCLXVI
CSS Reduced Recoil Scripting Thread
An AutoHotKey recoil-reduction script that ran eight pages deep on Fkn0wned's CS:S scripting board
Started by member FourTwenty420 in March 2008, this Scripting subforum thread shared AutoHotKey (.ahk) scripts claiming to reduce recoil in Counter-Strike: Source for 'legit play.' The thread ran for eight pages into June 2008, with a steady stream of new and low-post-count members chiming in with quick thanks, one-word approval, or requests to 'unhide' the download link. It's a typical example of the site's scripting-and-downloads culture: low signal, high volume, and full of noobs bumping an old thread just to get the file.
unhide pls. tia!— tamwang
sounds awesome!— earphonebum
Triggerbot Script
A newbie asks for a triggerbot script, gets a quick lesson in why scripts aren't hacks
A short, low-key thread from December 2007 in the CS:S Scripting subforum where a member named kozmik asked if anyone knew of a triggerbot script. Other members clarified the difference between simple client scripts and actual game hacks, explaining that true triggerbot-style auto-shoot functionality couldn't be achieved through scripting alone and pointed toward the hacks section instead. A tiny, mundane exchange typical of the era's cheat-scene forums, more educational than dramatic.
Does anyone know of a triggerbot script?— kozmik
You can't make that in scripts, only hacks— Inferno_Scripts
Please Report Scripts That No Longer Work!!
A moderator's cleanup call turns into a time capsule of CS:S scripting housekeeping — and one classic 'wrong place to post' moment.
A housekeeping thread in the Counter-Strike: Source Scripting subforum where moderator Malware asked members to report outdated or broken scripts to help keep the section tidy, sweetening the deal with a reputation-point incentive. Co-Manager Shifty later chimed in to reinforce the request, noting the rep system was temporarily down but promising credit once it returned. The thread fizzles out with a newer member, Famousss, innocently asking how to even use a script — a small, familiar moment of forum culture where veterans managed the board and newcomers wandered in lost.
PM me if you see any scripts that no longer work, this will help keep the section clean thanks!— Malware
im sorry if this is the wrong place to post this, but how do u use a script thanks FAMOUS— Famousss
CSS Anti-Aim Menu Request
A noob asks for a menu, and Inferno_Scripts drops the classic console-echo HUD in reply
A December 2007 thread in the CS:S Scripting subforum where a member named skater4life asked for help building an on-screen menu for his anti-aim script. Inferno_Scripts replied with a full console-based menu template using developer/contimes tricks to display selectable options, crediting the anti-aim logic to skater4life and the menu coding to himself. It's a small, typical slice of the era's CS:S scripting culture, where members freely shared and remixed script templates for aim/anti-aim tools and gave each other in-code credit.
i was wondering if there is a tutorial somehwere on this first of all but if there is no tutorial i would be very greatful if someone could take the time to teach me how to make a menu for my antiaim script— skater4life
Heres a menu script. You just need to replace the lines that have **COMMANDS** with whatever your alias is for your antiaims.— Inferno_Scripts
Need to know how to script this
A noob wants a knife-then-back-to-scout switch script — and gets asked the eternal forum question: learn it, or just take the code?
A short, low-drama thread in the CS:S Scripting subforum where a member called 'dismal' asks for help building a mouse1 weapon-switch script (shoot with the scout, auto-swap to knife, then back). Regular 'Inferno_Scripts' responds with the classic fork-in-the-road question of whether the OP wants to learn the scripting logic or just get handed a ready-made script. Dismal opts to actually learn how to make it. A tiny, everyday slice of the CS:S scripting culture that filled this board.
Do you want to know how to make it, or do you want the code to do that?— Inferno_Scripts
I want to learn how to make a script that can do that— dismal
Fanatics Bunny Hop Script
The old scroll-wheel bhop script that half the CSS scripting board ran back in the day.
A Counter-Strike: Source scripting thread from Fkn0wned's Scripting subforum, sharing a config-based bunny hop script credited to community members FaNaTiC and Supex0. Posted by longtime user r3birth?, who at post #501 was clearly a regular fixture of the board. The thread is a snapshot of the era's autoexec.cfg script-sharing culture around CS:S movement exploits.
All credits goto my good friend FaNaTiC & Supex0 for making it =)— r3birth?
Creating an autoexec.cfg (Beginner's Guide)
The classic autoexec.cfg 101 post every CS:S scripter on Fkn0wned cut their teeth on.
A beginner-friendly tutorial thread posted in the Counter-Strike: Source Scripting subforum, explaining the basic process of setting up an autoexec.cfg file so users could run custom scripts in-game. Posted by Shifty, a Co-Manager and clearly a senior, long-standing figure on the site (member #6, joined 2006). A staple 'how it's done' reference post typical of the CS:S scripting scene at the time.
to get the best use out of scripts you need to put your scripts in an autoexec.cfg folder in your steam directory— Shifty