fkn0wned.com · Counter-Strike 1.6 > Scripting
Bind NoRecoil[HLG]? — Scripting Board
A no-recoil bind script thread that devolved into a chorus of low-effort bumps and 'unhide?' pleas
This is the tail end (page 2) of a Counter-Strike 1.6 Scripting thread about a no-recoil bind script referred to as 'HLG'. By this point the actual discussion has faded, replaced almost entirely by new/low-post-count members posting one-word replies like 'unhide' or 'wats this', apparently trying to reveal spoiler-hidden download content or bump the thread back into visibility. It captures the classic small-time scripting-board vibe of the era: a useful script buried in hidden tags, and a trail of noobs begging for access.
Ahh... Why ur writing unhide?— asdasd1002
unhide pls...— powergene
wats this— 940108
BunnyHop Script Thread
MessiaH drops a bhop script, gets called out as 'just 2 binds' — classic scripting subforum energy.
A member named MessiaH posted a simple homemade bunnyhop script for CS 1.6 in the Scripting subforum back in January 2008. Replies were the typical mix of thanks and 'unhide' requests common to script-sharing threads, though one poster (hugz`) called out the script as nothing more than two binds rather than a real script, sparking a bit of mockery. Another user (TeKn1qu3z) asked for proof it worked, and a couple of unrelated members dropped in just to ask for a bhop script of their own. Small, low-drama thread but a nice time capsule of the era's script-sharing culture and forum ranks (Noob, Trained Noob, Forum Addict, Co-Manager, Uploader).
Thats not a script.. thats 2 binds.. wow. Stay in school!— hugz`
proof?— TeKn1qu3z
need BunnyHop script— Frauenarzt
Saken's Bomb Jump Script
The autoexec.cfg trick that made your CS bomb-out jump look ridiculous — and everyone said thanks.
A short scripting thread in the Counter-Strike 1.6 Scripting subforum where user 4Saken shared a silly autoexec.cfg script that made a player's character do a goofy jump animation while holding the bomb and pistol (viewable via thirdperson). The replies are mostly quick appreciation posts from a handful of members rather than any real debate or drama — a small, lighthearted 'funny shit' find typical of the era's script-sharing culture. Long-time poster LoRd Ragealot, a 1000-post club member, also dropped by, showing the thread got some attention from established regulars.
good shit i love you!— Sasio
thanks— goofu
oh cool— Barry2k7
Longjump Script! 247 Units
A French member's homemade CS 1.6 longjump script racks up ten pages of "unhide pls" begging.
A member named khios shares a self-made beta longjump script for Counter-Strike 1.6 claiming to hit 247 units, offering two variants (4-strafe and 6-strafe) and apologizing for French terms left in the config. The thread quickly turns into the classic forum ritual of dozens of low-effort replies just saying 'thanks' or 'unhide' to reveal the hidden script content, with khios modestly downplaying his own work as 'a bit like crap' and musing about eventually bypassing longjump checkers or making it an exe. It's a small, humble snapshot of the CS 1.6 scripting scene's DIY spirit and the forum's hide/unhide reply culture.
Duno why but the 4straf version seems better... 'll improve this fast!— khios
I know it's a dream because users of FknOwned are just here to say "unhide thx"...— khios
only 247 a bit like crap— khios
RQ: Best Strafes for LongJump
One kid asks for his favorite LJ strafes, and thirty noobs pile on just to say 'unhide'
A classic early-2010s CS 1.6 scripting board thread: a member named zxczxc posted asking for the community's best longjump strafe configs and included his own hidden inside a spoiler. The reply chain is almost entirely low-effort 'unhide' posts from fresh accounts trying to unlock the hidden content, with a few genuine thank-yous and one confused newcomer asking what 'unhide' even meant. It's a perfect little time capsule of forum culture built around hidden-quote bait and content-gating, running at least 4 pages long.
Which are the best strafes for LJ ? I'll show you mine:— zxczxc
Whats undhide ?:S someone tell me ?— eklandabarn
hey can u tell me which best strafes u use please ? thanks— DiogoBorges
HLGuard Proof Auto Pistol Script
A long-running thread in the CS 1.6 Scripting board where user Christ posted a config/bind script for an 'auto pistol' effect claimed to evade the HLGuard anti-cheat detection system, with a tweak (swap a character string) to keep it undetected. The thread stretched across several pages over roughly eight months (Sept 2007 to May 2008), mostly filled with newer members hiding/unhiding the code, saying thanks, and asking basic questions about what the script actually did. It's a pretty typical snapshot of the era's script-sharing culture — low effort but high traffic, with plenty of noob-tier bumps and no real drama, just steady demand for a working auto-pistol trick.
The reason I would prefer mine over that one would be because I can control mine on how much I shoot of the pistol and rifle. And it's HLGuard Proof!— Christ
cool - wounder if it works with css— Zeton
whats auto pistol do :$— watdar123
Easy Nade Script
A six-page grenade-script thread where half the replies are just people saying 'unhide' to unlock the download
A long-running Scripting subforum thread on Fkn0wned.com sharing a CS 1.6 'easy nade script' (a config to help throw grenades more consistently). By this sixth page the thread has become a classic hidden-content reply chain, with dozens of members posting one-liners like 'thx', 'nice!', or 'unhide' just to unlock the download link. Uploader LoRd Ragealot pops in to manually re-upload the file to the database after a hidden-content error. The thread spans late 2007 into early 2008, capturing the low-effort bump culture typical of these scripting threads.
unhide— CbIP
Let's 'ave a look.— Guru_Danny
(I have to, so i can upload them on database, hidden content thing has an error atm :/ )— LoRd Ragealot
"lj script 255+, working" — Scripting board classic
A guy posts a bunjump script promising 255+ units and the entire thread turns into a chorus of 'unhide'
Posted January 2008 in the Counter-Strike 1.6 Scripting board, this thread was a classic hidden-content post: a member named hugz` claimed to have a working long-jump (lj) script capable of 255+ units, but the actual content was hidden behind reply-to-unlock spam. What followed was ten pages of low-effort 'unhide' posts from a parade of noobs, a couple of skeptics calling fake, and at least one member (Matheuzin) getting fed up and demanding bans. Peak early-2010s cheat-forum culture: everyone chasing a script, nobody sure if it was real.
unhide and hope not fake =D Edit: how did i know. -.-— pronoobpro
lol.. ban this motherfuckin retards— Matheuzin
where caN I GET THIS script— 123457
Lock Aim v.01 - Script by ELX[Draco]
A CS 1.6 aim script thread so long-running it hit page 8, mostly of members begging to 'unhide' the download
This is a late page (page 8) of a long-running Scripting subforum thread for a Counter-Strike 1.6 aim script called 'Lock Aim v.01', made by a member going by ELX[Draco]. By this point the thread has devolved into its natural endgame: a long string of low-post-count 'Noob' members posting one-liners like 'thx', 'nice', or 'plzzzz I want' just to unlock hidden download content. Uploader LoRd Ragealot pops in to manually push files to the database due to a content-hiding bug. It's a snapshot of the site's cheat-sharing culture — small scripts, gated downloads, and a revolving cast of brand-new registered accounts chasing them.
plzzzz, I want— MadClown
I have to, so i can upload them on database, hidden cintent thing has an error atm :/— LoRd Ragealot
Let's have a look— bloodcheck
Concentration Script (alternative duck)
A humble CS 1.6 scripting thread that just kept going — nine pages of 'thanks m8' and bump requests years later.
Started by lea0001 in September 2006 in the Counter-Strike 1.6 Scripting subforum, this thread shared a handful of custom scripts, including a 'concentration script' and a tweaked one-shot/random-heroes script. It stuck around for years, slowly accumulating replies from a rotating cast of low-post-count newcomers mostly saying thanks, asking for the download to be re-upped ('unhide'), or bumping the thread long after the original post. It's a good snapshot of the slow, unglamorous long tail of a niche cheat/script-sharing community.
A few of my scripts. NOTE: the one shot script is random heros script edited. The others are mine.— lea0001
ya n33d it , im s0 l33t— xaxaxaxa123
моя хотеть смотреть— toyo1987
Basic Bunnyhop Script — the thread that wouldn't die
One bhop script, 13 pages of 'unhide', 'thx', and 'ty'.
A member named goofu dropped a basic Counter-Strike bunnyhop script in the Scripting subforum back in December 2007, and it turned into a long-running reply-to-unlock thread that stretched to at least 13 pages over several months. Most replies are one-word 'unhide', 'thx', or 'ty' posts from newcomers just trying to grab the script, with the occasional aside about whether it could get you banned (goofu insisted scripts were always safe). It's a perfect time capsule of mid-2000s CS 1.6/CS:S script-sharing culture and the forum's reply-gated download etiquette.
you can never ever get banned for using a script— goofu
I think many hns servers detect this kind of bhop.. not sure.— hugz`
bunnyyy!!!— qwerty654
Server Crash Script
A 2008 thread where 'hugz`' dropped a script promising to lag a server into an hour-long crash — and mostly got shrugged replies.
In the Scripting subforum under Counter-Strike 1.6, user hugz` posted a script claimed to spike player pings to 900 and crash the server for about an hour. The thread is short and low-effort, with a handful of Noob-ranked members replying with one-word reactions like 'nice', 'gj', 'ty', and some keyboard-mash spam. No real discussion, debate, or drama unfolds — it's a typical low-traffic script-dump thread from the site's cheat/scripting scene.
Makes you lag so hard the players' pings will go up to 900, resulting the server to crash.— hugz`
gj your funny— watdar123
Long Jump Script (page 16 of 16)
A 300+ post CS 1.6 scripting classic finally hits its last page — mostly 'thanks' and 'unhide plz'
This is the tail end of a massive, long-running Counter-Strike 1.6 scripting thread dedicated to a long jump script, spanning 16 pages and over 300 replies by the time this archive snapshot was taken. By this final page the thread has settled into its late-life pattern: new members trickling in months or years after the original post, asking to unhide the hidden script content or dropping quick thanks. It's a good example of an old 'hidden reply' script-sharing thread that kept accumulating bumps long after the original conversation died down.
ty— SBot
unhide— ImHunter
251 LJ Script
A tiny post about a 251-unit long jump script sparked a round of "gimme the hidden code" in classic CS 1.6 scripting-forum fashion.
A short thread in the Counter-Strike 1.6 Scripting board where user mango1 posted about a '251 unit long jump' script. Other members responded mostly by clicking to unhide the spoiler-tagged content rather than adding real discussion, with one poster noting it was a 'bed script' that only worked with a specific airaccelerate setting. A quintessential low-effort scripting request/share thread typical of the era's cheat-adjacent CS communities.
251 unit long jump— mango1
its bed script, its work with 100 airaccelerate only...— demon111
Scripting Subforum Index — Counter-Strike 1.6
Bunnyhop, longjump, and silent-run configs — the CS 1.6 scripting board where Christ was basically the house DJ.
This is the board index for the Counter-Strike 1.6 'Scripting' subforum on Fkn0wned, a mid-2000s cheat/gaming community. It's packed with player-made HL/CS scripts — bunnyhop, longjump, silent run/defuse, no-flash, aim lock, nade throws, and various 'Christ Script Packs' for CS/TS/NS — plus a pinned scripting index and bindable-keys reference. User [Coder] Christ is clearly the board's prolific top contributor, with staff like [Manager] tKeR, [CEO] TuxifieD, and [Co-Manager] Shifty handling site-wide announcements and rules.
We Moderate Your Fun!
Funny shit!— 4Saken
CJ 270+ Script Thread
A dusty 2008 script post promising a 'kz proof' CJ script that hit 270+ — and a screenshot everyone had to see to believe.
Started by user hugz` in April 2008, this thread shared a Counter-Strike 1.6 script claimed to hit '270+' with a 'kz proof' screenshot as the centerpiece. A handful of Noob-ranked members (Kool1991, Sebastiann, demon111, mango1, emanresu32) quoted the post and replied over the following day, mostly just reacting to or re-quoting the image rather than adding much discussion. It's a small, low-key thread typical of the era's scripting subforum — screenshot flex, quick replies, nothing dramatic.
Silent Run - 4 Versions (CS 1.6 Scripting)
The classic 'Silent Run' script drops with four flavors — and immediately someone begs for a CSS port
Coder 'Christ' (AKA DigitalEDD) posted a cleaned-up, 60fps version of the old 'Silent Run' movement script for Counter-Strike 1.6, crediting original author timmeh of elxdraco. The thread ran nine pages, kicking off with a quick request from 'randomher0' asking for a Counter-Strike: Source port. A typical Scripting-subforum moment: config tweaks, credit-passing between scripters, and the community trading requests for game-specific variants.
can you make this for css as well?— randomher0